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![]() This two-part chapter will first examine the textual and ludic devices employed by the developers using the critical framework of Jean Baudrillard’s theory of hyperreality and Slavoj Žižek’s concept of postmodernity as ‘the age of cynical reason’. The game’s content and narrative simultaneously critiques and celebrates consumer culture and some of the questionable mechanisms of postmodern global capitalism. ![]() ![]() ![]() This renders it a significant text for video game studies and critical theory alike. Grand Theft Auto V, the biggest selling entertainment release in history, has a unique relationship with commodification.
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